AI Insights · Timothy · July 2022
Performance of Top 5 Roguelike Games on Unified Platform in Central America in Q2 2022
In Q2 2022, the top five roguelike games in Central America showed varied performance in weekly downloads, revenue, and active users. Data from Sensor Tower reveals significant trends and insights for these games.
During the second quarter of 2022, the top five roguelike games in Central America displayed diverse performance metrics across weekly downloads, revenue, and active users. Here’s a closer look at how these games fared:
Diablo Immortal from Blizzard Entertainment, Inc. saw an impressive start following its release on June 1, 2022. Weekly downloads peaked at around 458K in the week of May 30 and then stabilized to about 32K in late June. Revenue reached its highest point at approximately $47.8K in the first week of June. Active users started strong with 333K in early June but saw a decline to around 142K by the end of the month.
Soul Knight, published by 泽阳 李, maintained a consistent performance. Weekly downloads showed a steady upward trend, peaking at around 15K in the last week of June. Weekly revenue remained relatively stable, averaging around $1.5K to $1.9K throughout the quarter. Active users fluctuated slightly but remained around the 125K to 140K range.
RAID: Shadow Legends by Plarium Global Ltd experienced a moderate but steady performance. Weekly downloads varied, reaching up to 9.8K in early June. Revenue saw a peak of approximately $7.8K in the week of May 30, with subsequent weeks averaging around $5K to $6K. Active users remained relatively stable, hovering around 20K to 22K throughout the quarter.
Looney Tunes™ World of Mayhem from Scopely, Inc. showed consistent user engagement. Weekly downloads ranged from approximately 4.6K to 6.5K, while revenue peaked at around $3.6K in early May, then averaged around $2.6K to $3K in June. Active users remained stable, with figures around 12K to 14K throughout the period.
Idle Heroes - Idle Games by DHGames Limited had a notable spike in weekly downloads, reaching up to 9.7K in mid-June. Revenue saw significant fluctuations, with a peak of approximately $1.6K in the week of June 20. Active users showed growth, peaking at around 17.3K in mid-June before settling to about 10.6K by the end of the month.
These insights, provided by Sensor Tower, highlight the dynamic nature of the roguelike game market in Central America. For more detailed analytics and trends, visit Sensor Tower.